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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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00a44348e3fef14268100bfbc41cd9d416dc99cb
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Android
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dmytro ivanov 8dea99a66a On Android only enable vulkan validation layers in debug in UE, in debug & development in Fortnite.
Copy validation layers .so in any non shipping build.
#jira UE-185390
#rb Dmitriy.Dyomin

[CL 28268168 by dmytro ivanov in ue5-main branch]
2023-09-27 06:16:11 -04:00
..
AndroidAARHandler.cs
UnrealBuildTool: More automated code cleanup
2023-05-31 13:37:21 -04:00
AndroidExports.cs
UnrealBuildTool: Automated code cleanup
2023-05-30 18:38:07 -04:00
AndroidPlatformSDK.cs
UnrealBuildTool: More automated code cleanup
2023-05-31 13:37:21 -04:00
AndroidPlatformSDK.Versions.cs
Update cmake to 3.22.1
2023-08-07 14:56:20 -04:00
AndroidProjectGenerator.cs
Cleaned up the project generator API by passing a struct of commonly used arguments. This makes it easier for us to add/remove arguments.
2023-08-04 14:18:11 -04:00
AndroidToolChain.cs
Enable support for non-4k virtual page sizes on Android, part 1
2023-08-08 04:17:39 -04:00
UEBuildAndroid.cs
Linux can now be cooked on windows platforms without the sdk installed.
2023-09-26 09:13:27 -04:00
UEDeployAndroid.cs
On Android only enable vulkan validation layers in debug in UE, in debug & development in Fortnite.
2023-09-27 06:16:11 -04:00
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