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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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00a44348e3fef14268100bfbc41cd9d416dc99cb
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform
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henrik karlsson e273ded9f5 [UBT]
* Disabled box for pgooptimized link actions for now just to rule out if long link time is because of box

[CL 28324916 by henrik karlsson in ue5-main branch]
2023-09-28 14:42:45 -04:00
..
Android
On Android only enable vulkan validation layers in debug in UE, in debug & development in Fortnite.
2023-09-27 06:16:11 -04:00
Apple
Add a new Platform VisionOS Project Settings panel to enable/disable VisionOS's full immersion vs window mode
2023-09-21 19:03:01 -04:00
IOS
- Respect the flag for frameworks that don't want to link, to not actually link
2023-09-19 18:16:50 -04:00
Linux
[UBT]
2023-09-28 14:42:45 -04:00
Mac
- Fixed rpath calculation of paths relative to the executable, so .apps under locations other than Binaries/Mac can find thirdparty dylibs
2023-09-25 18:24:12 -04:00
TVOS
- Fixed plist generation for TVOS BP projects
2023-08-24 10:22:47 -04:00
Windows
UnrealBuildTool: Scan AutoSDK for WindowsSDKs rather than hardcoding a single folder to use. This will allow separate versioned folders for Windows SDKs rather than putting all versions into Windows Kits/10
2023-09-27 17:00:06 -04:00
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