Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/VirtualShadowMaps/VirtualShadowMapClipmap.cpp
andrew lauritzen 54ae421ce0 Use conservative CPU cull volume for VSM clipmaps to avoid missing non-nanite geometry in cached pages.
Better labeling for some GPU profiling regions.
Fix to frustum vertex buffer usage flag.

#rb ola.olsson


#ROBOMERGE-SOURCE: CL 16675237
#ROBOMERGE-BOT: (v835-16672529)

[CL 16675244 by andrew lauritzen in ue5-main branch]
2021-06-15 12:46:58 -04:00

12 KiB