Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/VT/TexturePagePool.cpp
Ben Ingram fc2da0313a Add cvar to control number of frames VT page must be unused before it's considered 'free'
With lots of VTs per material, pages may not be 'touched' by the CPU every frame they're used, this threshold will help prevent these pages from being re-used too early
Effectively this will make the 'VT oversubscription' message more likely to appear, but this should more accurately reflect the actual load on the system
#rb none
#jira none

[CL 16208261 by Ben Ingram in ue5-main branch]
2021-05-05 11:55:24 -04:00

14 KiB