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UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessDownsample.cpp
Jian Ru 6930d8a438 Reuse previous frame SceneColorHalfRes for scene color downsample output instead of creating a new one. This prevents having two non-transient SceneColorHalfRes textures allocated on fast VRAM
#jira UE-117189
#rb ben.woodhouse

[CL 16717026 by Jian Ru in ue5-main branch]
2021-06-18 01:37:20 -04:00

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