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- Resource state transitions handled by RDG. - FDistanceFieldObjectBufferResource replaced by FDistanceFieldCulledObjectBufferParameters to use RDG. - FTileIntersectionResources replaced by FTileIntersectionParameters to use RDG. - FAOScreenGridResources replaced by FAOScreenGridParameters to use RDG. - Don't store DFAO resources in View.State. - Split FDeferredShadingSceneRenderer::RenderDistanceFieldAOScreenGrid() into multiple passes. - Split BuildTileObjectLists() into multiple passes. #rb daniel.wright [CL 16660080 by tiago costa in ue5-main branch]
9.5 KiB
9.5 KiB