Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/DistanceFieldObjectManagement.cpp
krzysztof narkowicz 6428bcdcc6 DF PrimitiveModifiedBounds memory and performance optimizations. This helps a lot in large scenes which place lots of objects onto this list:
*Don't track modified bounds if they are outside of the interest range of Global Distance Field or Lumen
*Change FBox to FRenderBounds (4 bytes less per box)
*Try to keep PrimitiveModifiedBounds memory allocation based on the last frame's usage

#rb Daniel.Wright


#ROBOMERGE-SOURCE: CL 16697019
#ROBOMERGE-BOT: (v835-16672529)

[CL 16697029 by krzysztof narkowicz in ue5-main branch]
2021-06-16 17:47:44 -04:00

47 KiB