Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/DistanceFieldObjectCulling.cpp
tiago costa a9f8a5d2d9 Use StructuredBuffers in FTileIntersectionParameters.
Also use rounded MaxSceneObjects in AllocateTileIntersectionBuffers.

#rb krzysztof.narkowicz

[CL 16690117 by tiago costa in ue5-main branch]
2021-06-16 12:02:28 -04:00

22 KiB