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Always construct a UMeshDescriptionBase as a default subobject of the MeshDescriptionBulkData object, which can be recycled each time a UMeshDescriptionBase is required for that LOD. Put GC scope guards around NewObject<> allocations to avoid clashes with GC when allocated on a thread. Also identified other static mesh subobjects which can be potentially created in cooking commandlets when GC is taking place. #jira UE-109204 #jira UE-109439 [FYI] Danny.Couture #ROBOMERGE-SOURCE: CL 15534994 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668) [CL 15535009 by richard talbotwatkin in ue5-main branch]
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2.9 KiB