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28 lines
672 B
C++
28 lines
672 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LandscapeInfo.h"
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#include "LandscapeLayerInfoObject.h"
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LANDSCAPE_API FLandscapeInfoLayerSettings::FLandscapeInfoLayerSettings(ULandscapeLayerInfoObject* InLayerInfo, class ALandscapeProxy* InProxy)
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: LayerInfoObj(InLayerInfo)
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, LayerName((InLayerInfo != NULL) ? InLayerInfo->LayerName : NAME_None)
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#if WITH_EDITORONLY_DATA
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, ThumbnailMIC(NULL)
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, Owner(InProxy)
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, DebugColorChannel(0)
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, bValid(false)
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#endif
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{
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}
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#if WITH_EDITOR
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void ULandscapeInfo::BeginDestroy()
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{
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// Release WorldPartition Actor Handles
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ProxyHandles.Empty();
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SplineHandles.Empty();
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Super::BeginDestroy();
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}
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#endif // WITH_EDITOR
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