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00a43bb11c45cfb2e07fa0e79d0eb7bb7ef04c19
UnrealEngineUWP/Engine/Source/Runtime/Landscape
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mihnea balta 1b99f48e22 Fix landscape material rendering to use the correct readback mechanism.
The code was trying to copy the rendered results into a CPU-accessible texture via CopyToResolveTarget, which is wrong and asserts in the RDG validation layer.

#rnx
#jira none
#rb Zach.Bethel

[CL 16674161 by mihnea balta in ue5-main branch]
2021-06-15 11:36:18 -04:00
..
Classes
#jira UE-2848 Blueprint function category and display name cleanup pass:
2021-05-17 13:26:33 -04:00
Private
Fix landscape material rendering to use the correct readback mechanism.
2021-06-15 11:36:18 -04:00
Public
Big cleanup/refactor of InstanceData* (renamed to InstanceSceneData* to match many other places already calling it that, and to disambiguate upcoming changes that add another instance data buffer to GPU Scene for arbitrary data payloads). This change also removes the virtuals on FPrimitiveSceneProxy for the instance list along with lots of copy paste code for all the derived types, and instead makes it a built-in feature of the base proxy (since nearly everything supports GPU Scene instancing now).
2021-06-14 13:42:46 -04:00
Landscape.Build.cs
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