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10 lines
336 B
C++
10 lines
336 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DisplayClusterPostprocessLog.h"
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DEFINE_LOG_CATEGORY(LogDisplayClusterPostprocess);
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DEFINE_LOG_CATEGORY(LogDisplayClusterPostprocessOutputRemap);
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DEFINE_LOG_CATEGORY(LogDisplayClusterPostprocessTextureShare);
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DEFINE_LOG_CATEGORY(LogDisplayClusterPostprocessD3D12CrossGPU);
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