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36 lines
968 B
C++
36 lines
968 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "GeometryBase.h"
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#include "DynamicMeshProvider.generated.h"
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PREDECLARE_GEOMETRY(class FDynamicMesh3);
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UINTERFACE()
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class MODELINGCOMPONENTS_API UDynamicMeshProvider : public UInterface
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{
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GENERATED_BODY()
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};
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class MODELINGCOMPONENTS_API IDynamicMeshProvider
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{
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GENERATED_BODY()
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public:
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/**
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* Gives back an editable dynamic mesh. Changes may or may not affect the target, but
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* target guarantees that they are safe to perform without crashing. In particular,
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* note that it's unspecified whether the next GetMesh() call after an edit will give
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* back the edited mesh or a copy of the original.
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*
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* To guarantee changes having an effect, target must also be a IDynamicMeshCommitter
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* and the mesh must be committed.
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*/
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virtual TSharedPtr<UE::Geometry::FDynamicMesh3, ESPMode::ThreadSafe> GetDynamicMesh() = 0;
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};
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