Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Selection/ToolSelectionUtil.cpp
ryan schmidt 2c2e2be91a MeshModelingToolset: add ToolSelectionUtil::SetNewActorSelection() variant that can select multiple objects. Const fixes.
#rb none
#rnx
#jira none

#ROBOMERGE-SOURCE: CL 15751786 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15754133 by ryan schmidt in ue5-main branch]
2021-03-20 06:52:20 -04:00

27 lines
855 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Selection/ToolSelectionUtil.h"
#include "InteractiveTool.h"
#include "InteractiveToolManager.h"
#include "GameFramework/Actor.h"
void ToolSelectionUtil::SetNewActorSelection(UInteractiveToolManager* ToolManager, AActor* Actor)
{
FSelectedOjectsChangeList NewSelection;
NewSelection.ModificationType = ESelectedObjectsModificationType::Replace;
NewSelection.Actors.Add(Actor);
ToolManager->RequestSelectionChange(NewSelection);
}
void ToolSelectionUtil::SetNewActorSelection(UInteractiveToolManager* ToolManager, const TArray<AActor*>& Actors)
{
FSelectedOjectsChangeList NewSelection;
NewSelection.ModificationType = ESelectedObjectsModificationType::Replace;
for (AActor* Actor : Actors)
{
NewSelection.Actors.Add(Actor);
}
ToolManager->RequestSelectionChange(NewSelection);
}