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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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00a43bb11c45cfb2e07fa0e79d0eb7bb7ef04c19
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Selection
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Ryan Schmidt e196c256e4 GeometryProcessing: remove forwarding headers used in GeometryCore transition, and update all affected includes.
#rb none
#rnx
#jira none
#preflight 60c52c5db9446100014da02d

[CL 16653115 by Ryan Schmidt in ue5-main branch]
2021-06-13 00:35:22 -04:00
..
GroupTopologySelector.cpp
GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
2021-03-30 21:25:22 -04:00
GroupTopologyStorableSelection.cpp
GeometryProcessing: remove forwarding headers used in GeometryCore transition, and update all affected includes.
2021-06-13 00:35:22 -04:00
MeshSelectionMechanic.cpp
UVEditor: Adding multiple selection to MeshSelectionMechanic
2021-06-11 15:36:05 -04:00
PolygonSelectionMechanic.cpp
Rename USimpleDynamicMeshComponent to UDynamicMeshComponent. Move ModelingComponents Components and SceneProxys to /Components subdirectory.
2021-06-12 14:28:52 -04:00
StoredMeshSelectionUtil.cpp
ModelingComponents:
2021-05-28 02:09:37 -04:00
ToolSelectionUtil.cpp
MeshModelingToolset: add ToolSelectionUtil::SetNewActorSelection() variant that can select multiple objects. Const fixes.
2021-03-20 06:52:20 -04:00
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