Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/PropertySets/PolygroupLayersProperties.cpp
Ryan Schmidt e196c256e4 GeometryProcessing: remove forwarding headers used in GeometryCore transition, and update all affected includes.
#rb none
#rnx
#jira none
#preflight 60c52c5db9446100014da02d

[CL 16653115 by Ryan Schmidt in ue5-main branch]
2021-06-13 00:35:22 -04:00

59 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PropertySets/PolygroupLayersProperties.h"
#include "DynamicMesh/DynamicMesh3.h"
#include "DynamicMesh/DynamicMeshAttributeSet.h"
void UPolygroupLayersProperties::InitializeGroupLayers(const FDynamicMesh3* Mesh)
{
GroupLayersList.Reset();
GroupLayersList.Add(TEXT("Default")); // always have standard group
if (Mesh->Attributes())
{
for (int32 k = 0; k < Mesh->Attributes()->NumPolygroupLayers(); k++)
{
FName Name = Mesh->Attributes()->GetPolygroupLayer(k)->GetName();
GroupLayersList.Add(Name.ToString());
}
}
if (GroupLayersList.Contains(ActiveGroupLayer.ToString()) == false) // discard restored value if it doesn't apply
{
ActiveGroupLayer = FName(GroupLayersList[0]);
}
}
void UPolygroupLayersProperties::InitializeGroupLayers(const TSet<FName>& LayerNames)
{
GroupLayersList.Reset();
GroupLayersList.Add(TEXT("Default")); // always have standard group
for (const FName& Name : LayerNames)
{
GroupLayersList.Add(Name.ToString());
}
if (GroupLayersList.Contains(ActiveGroupLayer.ToString()) == false) // discard restored value if it doesn't apply
{
ActiveGroupLayer = FName(GroupLayersList[0]);
}
}
bool UPolygroupLayersProperties::HasSelectedPolygroup() const
{
return ActiveGroupLayer != FName(GroupLayersList[0]);
}
void UPolygroupLayersProperties::SetSelectedFromPolygroupIndex(int32 Index)
{
if (Index < 0)
{
ActiveGroupLayer = FName(GroupLayersList[0]);
}
else
{
ActiveGroupLayer = FName(GroupLayersList[Index+1]);
}
}