Commit Graph

3 Commits

Author SHA1 Message Date
Ryan Schmidt
e196c256e4 GeometryProcessing: remove forwarding headers used in GeometryCore transition, and update all affected includes.
#rb none
#rnx
#jira none
#preflight 60c52c5db9446100014da02d

[CL 16653115 by Ryan Schmidt in ue5-main branch]
2021-06-13 00:35:22 -04:00
Jimmy Andrews
2ec3ef512e For Jacketing tool, add option to set a new polygroup ID for occluded triangles, instead of deleting the triangles
#rb ryan.schmidt, semion.piskarev

[CL 15071441 by Jimmy Andrews in ue5-main branch]
2021-01-13 16:19:10 -04:00
Ryan Schmidt
2a8984fe77 MeshModelingToolset
- add support for VertexColor shader mode in EMeshEditingMaterialModes, handle in sculpt tools
- MeshSculptToolBase: add ability to hide view and brushop properties, add ability to show surface or volumetric indicator, add tracking of last-hit triangle ID
- add UPolygroupLayersProperties, standard property set for listing and picking from available Polygroup layers for a mesh
- add MeshGroupPaintTool, uses above extensions to allow for painting per-triangle integer polygroups
#rb none
#rnx
#jira none

[CL 14861461 by Ryan Schmidt in ue5-main branch]
2020-12-04 19:51:25 -04:00