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#rb none #rnx #jira none #preflight 60a7e75e7d6b060001c61f47 [CL 16428413 by Ryan Schmidt in ue5-main branch]
25 lines
788 B
C++
25 lines
788 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Properties/MeshAnalysisProperties.h"
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#include "DynamicMesh/DynamicMesh3.h"
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#include "MeshQueries.h"
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#include "MeshAdapter.h"
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#include "DynamicMesh/MeshAdapterUtil.h"
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#define LOCTEXT_NAMESPACE "UMeshAnalysisProperites"
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using namespace UE::Geometry;
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void UMeshAnalysisProperties::Update(const FDynamicMesh3& MeshIn, const FTransform& Transform)
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{
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FTriangleMeshAdapterd TransformedMesh = UE::Geometry::MakeTransformedDynamicMeshAdapter(&MeshIn, Transform);
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FVector2d VolArea = TMeshQueries<FTriangleMeshAdapterd>::GetVolumeArea(TransformedMesh);
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this->SurfaceArea = FString::Printf(TEXT("%.2f m^2"), VolArea.Y / 10000);
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this->Volume = FString::Printf(TEXT("%.2f m^3"), VolArea.X / 1000000);
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}
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#undef LOCTEXT_NAMESPACE
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