Ryan Schmidt
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fdb2bab149
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GeometryProcessing: Move MeshConversion module from GeometryProcessing plugin to Runtime. Transfer necessary additional files from DynamicMesh to GeometryCore. Move functions from MeshIndexUtil and MeshAdapterUtil namespaces to UE::Geometry namespace.
#rb none
#rnx
#jira none
#preflight 60a7e75e7d6b060001c61f47
[CL 16428413 by Ryan Schmidt in ue5-main branch]
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2021-05-22 01:32:46 -04:00 |
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Ryan Schmidt
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df497aa095
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GeometryProcessing: move FVector2/3/4/f/d back out of UE::Geometry:: namespace
#rb none
#rnx
#jira none
[CL 15733915 by Ryan Schmidt in ue5-main branch]
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2021-03-17 21:45:29 -04:00 |
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Ryan Schmidt
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ffe3b401cd
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GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
#rb jimmy.andrews, semion.piskarev
#jira none
[CL 15661651 by Ryan Schmidt in ue5-main branch]
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2021-03-09 19:33:56 -04:00 |
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Marc Audy
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360d078ca3
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Second batch of remaining Engine copyright updates.
#rnx
#rb none
[CL 10871248 by Marc Audy in Main branch]
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2019-12-27 09:26:59 -05:00 |
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Chris Gagnon
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8ab0638182
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Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
#rb none
[CL 9325047 by Chris Gagnon in Main branch]
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2019-10-01 20:41:42 -04:00 |
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