Files
tyson brochu 49d64a7e11 Add a Thicken node to GeometryFlow. Accepts vertex weights and a scalar and moves vertices in the normal direction accordingly.
#jira UETOOL-2943
#rb jimmy.andrews

#ROBOMERGE-OWNER: tyson.brochu
#ROBOMERGE-AUTHOR: tyson.brochu
#ROBOMERGE-SOURCE: CL 15424119 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
#ROBOMERGE-CONFLICT from-shelf

[CL 15426283 by tyson brochu in ue5-main branch]
2021-02-16 19:58:02 -04:00

61 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MeshProcessingNodes/MeshProcessingBaseNodes.h"
#include "MeshProcessingNodes/MeshProcessingDataTypes.h"
#include "DataTypes/WeightMapData.h"
namespace UE
{
namespace GeometryFlow
{
struct GEOMETRYFLOWMESHPROCESSING_API FMeshThickenSettings
{
DECLARE_GEOMETRYFLOW_DATA_TYPE_IDENTIFIER(EMeshProcessingDataTypes::ThickenSettings);
float ThickenAmount = 1.0f;
};
GEOMETRYFLOW_DECLARE_SETTINGS_TYPES(FMeshThickenSettings, Thicken);
class GEOMETRYFLOWMESHPROCESSING_API FMeshThickenNode : public TProcessMeshWithSettingsBaseNode<FMeshThickenSettings>
{
public:
static const FString InParamWeightMap() { return TEXT("WeightMap"); }
FMeshThickenNode()
{
AddInput(InParamWeightMap(), MakeUnique<FWeightMapInput>());
}
void CheckAdditionalInputs(const FNamedDataMap& DatasIn,
bool& bRecomputeRequired,
bool& bAllInputsValid) override
{
FindAndUpdateInputForEvaluate(InParamWeightMap(), DatasIn, bRecomputeRequired, bAllInputsValid);
}
void ProcessMesh(
const FNamedDataMap& DatasIn,
const FMeshThickenSettings& SettingsIn,
const FDynamicMesh3& MeshIn,
FDynamicMesh3& MeshOut) override;
void ProcessMeshInPlace(
const FNamedDataMap& DatasIn,
const FMeshThickenSettings& Settings,
FDynamicMesh3& MeshInOut) override;
protected:
void ApplyThicken(FDynamicMesh3& MeshInOut, const FMeshThickenSettings& Settings, const TArray<float>& VertexWeights);
};
} // end namespace GeometryFlow
} // end namespace UE