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- Refactor recompute-UVs-for-groups/islands out of ParameterizeMeshOp/Tool into RecomputeUVsOp/Tool. RecomputeUVsTool supports selection of active PolygroupLayer when applicable. Add support for auto-repacking. - Clean up ParameterizeMeshOp/Tool, remove functionality related to recomputation that was moved to Recompute tool, add separate property sets for UVAtlas and XAtlas - Add FDynamicMeshUVEditor::QuickPack() function to compute UV layout - Add support for Polygroup Layer selection in SetCollisionGeometryTool, if only one source object is in use #rb none #rnx #jira none #preflight 60ced4b0be81e800012cc135 [CL 16724375 by Ryan Schmidt in ue5-main branch]