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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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00a43bb11c45cfb2e07fa0e79d0eb7bb7ef04c19
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessing/Private
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Ryan Schmidt e196c256e4 GeometryProcessing: remove forwarding headers used in GeometryCore transition, and update all affected includes.
#rb none
#rnx
#jira none
#preflight 60c52c5db9446100014da02d

[CL 16653115 by Ryan Schmidt in ue5-main branch]
2021-06-13 00:35:22 -04:00
..
DataTypes
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
2021-03-09 19:33:56 -04:00
MeshBakingNodes
Add multi-texture baking to AutoLOD
2021-05-14 16:11:23 -04:00
MeshProcessingNodes
GeometryProcessing: remove forwarding headers used in GeometryCore transition, and update all affected includes.
2021-06-13 00:35:22 -04:00
PhysicsNodes
GeometryProcessing: Move MeshConversion module from GeometryProcessing plugin to Runtime. Transfer necessary additional files from DynamicMesh to GeometryCore. Move functions from MeshIndexUtil and MeshAdapterUtil namespaces to UE::Geometry namespace.
2021-05-22 01:32:46 -04:00
GeometryFlowMeshProcessingModule.cpp
- AutoLOD: pop up notifications when input assets might not work as expected
2021-04-12 12:37:05 -04:00
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