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49 lines
817 B
C#
49 lines
817 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class LiveLinkGraphNode : ModuleRules
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{
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public LiveLinkGraphNode(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AnimationCore",
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"AnimGraphRuntime",
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"KismetCompiler",
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"LiveLink",
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"LiveLinkInterface",
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"Persona",
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"SlateCore",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"EditorFramework",
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"UnrealEd",
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"Kismet",
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"AnimGraph",
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"BlueprintGraph",
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}
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);
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}
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}
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}
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}
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