Files
UnrealEngineUWP/Engine/Plugins/Animation/LiveLink/Source/LiveLinkGraphNode/LiveLinkGraphNode.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

49 lines
817 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class LiveLinkGraphNode : ModuleRules
{
public LiveLinkGraphNode(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AnimationCore",
"AnimGraphRuntime",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"KismetCompiler",
"LiveLink",
"LiveLinkInterface",
"Persona",
"SlateCore",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"EditorFramework",
"UnrealEd",
"Kismet",
"AnimGraph",
"BlueprintGraph",
}
);
}
}
}
}