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UnrealEngineUWP/Engine/Plugins/Animation/LiveLink/Source/LiveLinkGraphNode/LiveLinkGraphNode.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class LiveLinkGraphNode : ModuleRules
{
public LiveLinkGraphNode(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AnimationCore",
"AnimGraphRuntime",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"KismetCompiler",
"LiveLink",
"LiveLinkInterface",
"Persona",
"SlateCore",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"EditorFramework",
"UnrealEd",
"Kismet",
"AnimGraph",
"BlueprintGraph",
}
);
}
}
}
}