This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
00a0c5ac5d9f4f7922e7f871983df979bf82d952
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
MeshModelingToolset
/
Source
/
ModelingComponents
/
Private
History
yoan stamant
00a0c5ac5d
Removed some headers dependencies on 'FHitResult' and 'FOverlapResult'
...
#rb Mieszko.Zielinski [CL 31425867 by yoan stamant in ue5-main branch]
2024-02-13 09:57:09 -05:00
..
AssetUtils
Texture preventative fixes; clarify some mip locking code and fix 64 bit issues
2023-11-15 16:30:26 -05:00
Baking
…
BaseTools
disable workarounds for now-fixed collision update bug, so bake transform, edit pivot, and the various voxel/boolean tools will not create two transactions per operation for static meshes that have convex collision
2024-02-09 13:16:32 -05:00
Changes
…
Components
…
ConversionUtils
Fix CopyMeshFromComponent in geometryscript not being able to see instance colors for renderdata lod
2024-02-02 11:04:32 -05:00
Drawing
add a solid collision visualization toggle to the mesh to collision and inspect collision tools
2023-11-10 12:57:56 -05:00
Mechanics
Fix coordinate frame used for applying scale for the lattice control point gizmo
2023-11-08 12:11:46 -05:00
Physics
Make component collision util do needed 'Modify' calls before updating dynamic mesh simple collision shapes, to help avoid bugs where the collision shape update is not correctly captured in the undo transaction
2023-12-14 14:46:08 -05:00
PropertySets
MeshModelingToolset: Fix crash when hiding actors deleted by tools with Delete Inputs option.
2024-02-08 16:20:34 -05:00
Scene
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00
Selection
Removed some headers dependencies on 'FHitResult' and 'FOverlapResult'
2024-02-13 09:57:09 -05:00
Snapping
Make the modeling components' scene snapping volumes filter also filter out shape components, so e.g. a trigger box is filtered (or not) the same way as trigger volume
2023-11-14 13:23:52 -05:00
TargetInterfaces
…
Transforms
…
MeshOpPreviewHelpers.cpp
…
ModelingComponentsModule.cpp
…
ModelingComponentsSettings.cpp
…
ModelingObjectsCreationAPI.cpp
…
ModelingToolTargetUtil.cpp
UVEditor: Improved handling of multiple object loading in the UVEditor's 3D viewport.
2024-01-26 17:36:22 -05:00
PreviewMesh.cpp
…
SplineUtil.cpp
…
ToolHostCustomizationAPI.cpp
ModelingTools: Allow tools to customize the accept/cancel overlay for sub-activitites, and use this in PolyEd.
2024-01-12 15:01:55 -05:00
ToolSceneQueriesUtil.cpp
…
ToolSetupUtil.cpp
…
TransactionUtil.cpp
…
WeightMapUtil.cpp
…