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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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00a0c5ac5d9f4f7922e7f871983df979bf82d952
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source
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yoan stamant 00a0c5ac5d Removed some headers dependencies on 'FHitResult' and 'FOverlapResult'
#rb Mieszko.Zielinski

[CL 31425867 by yoan stamant in ue5-main branch]
2024-02-13 09:57:09 -05:00
..
MeshModelingTools
MeshModelingToolset: Update preview when toggling Shells to Solids in PolyEdit extrude activity.
2024-02-12 10:26:19 -05:00
MeshModelingToolsEditorOnly
Add geometry selection api overload to tools that won't affect selection, so the modeling mode can restore any previous geometry selection after use
2023-10-25 14:36:45 -04:00
ModelingComponents
Removed some headers dependencies on 'FHitResult' and 'FOverlapResult'
2024-02-13 09:57:09 -05:00
ModelingComponentsEditorOnly
Skeletal Mesh: Change the import storage to use FMeshDescription instead of FSkeletalMeshImportData. This includes deprecating the USkeletalMesh::LoadLODImportedData and friends, in lieu of an API more similar to the one on UStaticMesh (GetMeshDescription/CommitMeshDescription/etc).
2024-01-19 00:37:06 -05:00
ModelingOperators
Skin Bind Tool: Fix binding computation when there's only one influence per bone
2024-02-07 16:33:13 -05:00
ModelingOperatorsEditorOnly
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