Files
UnrealEngineUWP/Engine/Source/Runtime/Unix/UnixCommonStartup/UnixCommonStartup.Build.cs
matthew sorrels 927aceb435 Add reading commands/executing from stdin if -cmdstdin is passed on linux command line
#jira UE-221863
#rb Brandon.Schaefer, james.singer
#rnx

#ushell-cherrypick of 18576903 by Brandon.Schaefer
#ushell-cherrypick of 19329459 by matthew.sorrels

[CL 35828608 by matthew sorrels in ue5-main branch]
2024-08-27 12:27:24 -04:00

32 lines
683 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class UnixCommonStartup : ModuleRules
{
public UnixCommonStartup(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("ApplicationCore");
PrivateDependencyModuleNames.Add("Projects");
PrivateDependencyModuleNames.Add("Slate");
// Only include Engine if necessary
if (Target.bCompileAgainstEngine)
{
PublicDependencyModuleNames.Add("Engine");
}
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"SourceControl",
}
);
}
}
}