Files
UnrealEngineUWP/Engine/Source/Runtime/TimeManagement/Public/FrameNumberDisplayFormat.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

22 lines
418 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "FrameNumberDisplayFormat.generated.h"
UENUM()
enum class EFrameNumberDisplayFormats : uint8
{
/* Non-Drop Frame Timecode */
NonDropFrameTimecode UMETA(DisplayName="NDF Timecode"),
/* Drop Frame Timecode */
DropFrameTimecode UMETA(DisplayName="DF Timecode"),
Seconds,
Frames,
MAX_Count UMETA(Hidden)
};