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37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "StorageServerPackageStore.h"
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#include "IO/IoDispatcher.h"
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#include "StorageServerConnection.h"
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#include "Serialization/MemoryReader.h"
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#if !UE_BUILD_SHIPPING
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FStorageServerPackageStoreBackend::FStorageServerPackageStoreBackend(FStorageServerConnection& Connection)
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{
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Connection.PackageStoreRequest([this](FPackageStoreEntryResource&& PackageStoreEntryResource)
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{
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FStoreEntry& LocalEntry = StoreEntriesMap.FindOrAdd(PackageStoreEntryResource.GetPackageId());
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LocalEntry.ImportedPackages = MoveTemp(PackageStoreEntryResource.ImportedPackageIds);
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LocalEntry.ShaderMapHashes = MoveTemp(PackageStoreEntryResource.ShaderMapHashes);
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});
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}
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EPackageStoreEntryStatus FStorageServerPackageStoreBackend::GetPackageStoreEntry(FPackageId PackageId, FName PackageName,
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FPackageStoreEntry& OutPackageStoreEntry)
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{
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const FStoreEntry* FindEntry = StoreEntriesMap.Find(PackageId);
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if (FindEntry)
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{
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OutPackageStoreEntry.ImportedPackageIds = FindEntry->ImportedPackages;
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OutPackageStoreEntry.ShaderMapHashes = FindEntry->ShaderMapHashes;
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return EPackageStoreEntryStatus::Ok;
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}
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else
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{
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return EPackageStoreEntryStatus::Missing;
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}
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}
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#endif
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