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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
SlateRHIRenderer
History
zach bethel
165f6c9721
Fixed post buffers to use external access mode after being generated. This fixes a missing transition causing artifacts. Also batched together calls to Use{Internal, External}AccessMode to reduce the number of RDG passes.
...
#rb daren.cheng [CL 37054984 by zach bethel in 5.5 branch]
2024-10-11 13:03:59 -04:00
..
Private
Fixed post buffers to use external access mode after being generated. This fixes a missing transition causing artifacts. Also batched together calls to Use{Internal, External}AccessMode to reduce the number of RDG passes.
2024-10-11 13:03:59 -04:00
Public
Make USlateRHIRendererSettings::Get{Mutable} only return if the object is already loaded. Otherwise it will create a blank object that is never overwritten.
2024-10-03 23:23:29 -04:00
SlateRHIRenderer.Build.cs
…