Files
UnrealEngineUWP/Engine/Source/Runtime/RuntimeAssetCache/Private/RuntimeAssetCacheBucketScopeLock.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

29 lines
564 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "RuntimeAssetCacheBucket.h"
/*
* Scope lock guarding RuntimeAssetCache bucket metadata critical section.
**/
class FRuntimeAssetCacheBucketScopeLock
{
public:
FRuntimeAssetCacheBucketScopeLock(FRuntimeAssetCacheBucket& InBucket)
: Bucket(InBucket)
{
Bucket.MetadataCriticalSection.Lock();
}
~FRuntimeAssetCacheBucketScopeLock()
{
Bucket.MetadataCriticalSection.Unlock();
}
private:
/** Bucket to protect. */
FRuntimeAssetCacheBucket& Bucket;
};