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UnrealEngineUWP
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UnrealEngineUWP
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Engine
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Source
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Runtime
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Renderer
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jason hoerner
db752a8781
Scene Capture: fix for crash in custom render passes when MegaLights are enabled. MegaLights needs to only run on the normal views, not the custom render pass views.
...
#jira UE-228296 #rnx #rb eric.renaudhoude [CL 38395459 by jason hoerner in 5.5 branch]
2024-11-25 17:25:00 -05:00
..
Internal
DrawMaterialToRenderTarget blueprint function causes flickering issues in other views due to resetting scene texture extent. The need to reset can be avoided by preventing the function from modifying scene texture extent in the first place. The code path in question doesn't allocate scene textures -- it renders a pass directly to the output render target -- so there's no need to update the cached scene texture extent. An option was added to InitializeSceneTexturesConfig to override the extent, ignoring the cached extent state.
2024-10-01 18:51:08 -04:00
Private
Scene Capture: fix for crash in custom render passes when MegaLights are enabled. MegaLights needs to only run on the normal views, not the custom render pass views.
2024-11-25 17:25:00 -05:00
Public
Disable software VRS when Lumen is enabled, as VRS causes imprecision in the velocity buffer that breaks Lumen GI's temporal accumulation
2024-10-18 15:12:31 -04:00
Renderer.Build.cs
Remove the now deleted option to EnableAutoRTFM, this is default and now youve to explicitly disable it for a module
2024-05-30 18:00:50 -04:00