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5.5
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
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Sebastien Hillaire 80d0af3da8 Substrate - fix for crash on mac when clearing MRTs with integer format.
#jira UE-228298
#rn Fixed Substrate crash on MAC when opening material editor.
#tests Tested PC editor, dx11, dx12 and ps4, with and without Substrate. And on MAC by Carl Lloyd.
#rb carl.lloyd, Kevin.Ortegren
#fyi charles.derousiers

[CL 38210001 by Sebastien Hillaire in 5.5 branch]
2024-11-19 09:57:34 -05:00
..
Internal
[shaders] fix asan issue; eliminate lambdas for code serialization/reserve in serialization context subclasses in favour of virtual functions for clarity, add an explicit reset function to change internal state to point to different buffers. The code in the job cache path (processing duplicate completed jobs with the same load context) which constructed a temporary object and assigned to reset the internal pointers was creating a new lambda capturing the wrong "this" and assigning it to the original object.
2024-10-08 13:04:55 -04:00
Private
Substrate - fix for crash on mac when clearing MRTs with integer format.
2024-11-19 09:57:34 -05:00
Public
Substrate - fix for crash on mac when clearing MRTs with integer format.
2024-11-19 09:57:34 -05:00
RenderCore.Build.cs
[shaders] bytecode sharing between shader and shadermap DDC buckets
2024-09-10 13:06:22 -04:00
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