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Ignore portal edges when looking for jumps Added the filtering distance threshold to the link builder configuration Improved link width computation Improved filtering of overlapping links Disable asymetric border sizes for now (using it can result in missing links) Remove the extra 3 voxels on borders for link generation Keep source edge on links for debug purposes Add display of heightfield layers to the tile debug display Added option to draw filtered links Rebuild navmesh when navlink generation configuration changes #rb Mieszko.Zielinski #jira UE-213923 [CL 34296705 by aris theophanidis in ue5-main branch]
19 lines
527 B
C
19 lines
527 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "LinkGenerationDebugFlags.generated.h"
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UENUM(meta = (Bitflags, UseEnumValuesAsMaskValuesInEditor = "true"))
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enum class ELinkGenerationDebugFlags : uint16
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{
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WalkableSurface = 1 << 0,
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WalkableBorders = 1 << 1,
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SelectedEdge = 1 << 2,
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SelectedEdgeTrajectory = 1 << 3,
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SelectedEdgeLandingSamples = 1 << 4,
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SelectedEdgeCollisions = 1 << 5,
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Links = 1 << 6,
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FilteredLinks = 1 << 7,
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};
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ENUM_CLASS_FLAGS(ELinkGenerationDebugFlags);
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