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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
NavigationSystem
/
Private
/
NavMesh
History
frederic doll
5b857a94f9
Prevent generation of areas when the Bounds contains a NaN
...
#rb Mieszko.Zielinski [CL 36945274 by frederic doll in 5.5 branch]
2024-10-08 15:59:02 -04:00
..
LinkGenerationConfig.cpp
Addition of LinkBuilderFlags to the generation config to control wich point links will be added from the created links (center, extremity or both).
2024-10-01 17:40:16 -04:00
NavMeshBoundsVolume.cpp
…
NavMeshPath.cpp
Fixed linker errors on some console platform when building modular builds. Fixes involves moving ctor/dtor and friends from header to cpp and dll import/export
2024-08-21 13:44:16 -04:00
NavMeshRenderingComponent.cpp
Addition of a boolean to track if a navmesh has been loaded without it's tiles and update the display so it shows as needs to be rebuilt.
2024-10-01 18:49:25 -04:00
NavTestRenderingComponent.cpp
Change NavigationData::Raycast signature to know if the ray end is located on the ray corridor
2024-08-09 18:41:09 -04:00
PImplRecastNavMesh.cpp
Addition of a boolean to track if a navmesh has been loaded without it's tiles and update the display so it shows as needs to be rebuilt.
2024-10-01 18:49:25 -04:00
RecastHelpers.cpp
…
RecastNavMesh.cpp
Addition of a boolean to track if a navmesh has been loaded without it's tiles and update the display so it shows as needs to be rebuilt.
2024-10-01 18:49:25 -04:00
RecastNavMeshDataChunk.cpp
[NavigationSystem] deprecated methods/properties cleanup
2024-06-26 07:24:40 -04:00
RecastNavMeshGenerator.cpp
Prevent generation of areas when the Bounds contains a NaN
2024-10-08 15:59:02 -04:00