Files
UnrealEngineUWP/Engine/Source/Runtime/MeshConversion/MeshConversion.Build.cs
jimmy andrews cefda3f309 Split Engine-dependent portion of MeshConversion module out to a separate MeshConversionEngineTypes module, to allow unit tests to use MeshConversion
#rb semion.piskarev
#rnx
#preflight 61d35ebf2e0e436c7258abf1

#ROBOMERGE-AUTHOR: jimmy.andrews
#ROBOMERGE-SOURCE: CL 18505222 in //UE5/Release-5.0/... via CL 18505228
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18505238 by jimmy andrews in ue5-release-engine-test branch]
2022-01-03 21:24:50 -05:00

27 lines
869 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MeshConversion : ModuleRules
{
public MeshConversion(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
// Note: The module purposefully doesn't have a dependency on CoreUObject.
// Avoiding CoreUObject and Engine for this MeshConversion functionality
// keeps the door open for writing standalone command-line programs and unit tests
// (which won't have UObject garbage collection).
// For conversions that depend on Engine types, see the MeshConversionEngineTypes module
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"MeshDescription",
"StaticMeshDescription",
"SkeletalMeshDescription",
"GeometryCore"
}
);
}
}