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max chen de6b800de0 Sequencer: Mark SequencePlayer as deprecated for 5.4. It can be accessed through GetSequencePlayer()
#jira UE-197922
#rb andrew.rodham
#noqatesting
#lockdown aaron.dittmann, scott.lindeneau, corey.novich, dan.nottingham

[CL 28973413 by max chen in ue5-main branch]
2023-10-20 14:10:22 -04:00

28 lines
868 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LevelSequenceBurnIn.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LevelSequenceBurnIn)
ULevelSequenceBurnIn::ULevelSequenceBurnIn( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{
}
void ULevelSequenceBurnIn::TakeSnapshotsFrom(ALevelSequenceActor& InActor)
{
LevelSequenceActor = &InActor;
ULevelSequencePlayer* SequencePlayer = InActor.GetSequencePlayer();
if (ensure(SequencePlayer))
{
SequencePlayer->OnSequenceUpdated().AddUObject(this, &ULevelSequenceBurnIn::OnSequenceUpdated);
SequencePlayer->TakeFrameSnapshot(FrameInformation);
}
}
void ULevelSequenceBurnIn::OnSequenceUpdated(const UMovieSceneSequencePlayer& Player, FFrameTime CurrentTime, FFrameTime PreviousTime)
{
static_cast<const ULevelSequencePlayer&>(Player).TakeFrameSnapshot(FrameInformation);
}