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[FYI] Mike.Zyracki Original CL Desc ----------------------------------------------------------------- Sequencer: Linked Anim Instances. Delete links if we can't resolve(by loading) the object referenced. #jira UE-198720 #rb max.chen [CL 29212798 by bob tellez in ue5-main branch]
26 lines
666 B
C++
26 lines
666 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LevelSequenceAnimSequenceLink.h"
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#include "Animation/AnimSequence.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(LevelSequenceAnimSequenceLink)
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void FLevelSequenceAnimSequenceLinkItem::SetAnimSequence(UAnimSequence* InAnimSequence)
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{
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PathToAnimSequence = FSoftObjectPath(InAnimSequence);
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}
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UAnimSequence* FLevelSequenceAnimSequenceLinkItem::ResolveAnimSequence()
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{
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UObject *Object = PathToAnimSequence.TryLoad();
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return Cast<UAnimSequence>(Object);
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}
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ULevelSequenceAnimSequenceLink::ULevelSequenceAnimSequenceLink(class FObjectInitializer const& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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