Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceAnimSequenceLink.cpp
bob tellez 4c22954a3a [Backout] - CL29197913
[FYI] Mike.Zyracki
Original CL Desc
-----------------------------------------------------------------
Sequencer: Linked Anim Instances. Delete links if we can't resolve(by loading) the object referenced.
#jira UE-198720
#rb max.chen

[CL 29212798 by bob tellez in ue5-main branch]
2023-10-28 00:23:25 -04:00

26 lines
666 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LevelSequenceAnimSequenceLink.h"
#include "Animation/AnimSequence.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LevelSequenceAnimSequenceLink)
void FLevelSequenceAnimSequenceLinkItem::SetAnimSequence(UAnimSequence* InAnimSequence)
{
PathToAnimSequence = FSoftObjectPath(InAnimSequence);
}
UAnimSequence* FLevelSequenceAnimSequenceLinkItem::ResolveAnimSequence()
{
UObject *Object = PathToAnimSequence.TryLoad();
return Cast<UAnimSequence>(Object);
}
ULevelSequenceAnimSequenceLink::ULevelSequenceAnimSequenceLink(class FObjectInitializer const& ObjectInitializer)
: Super(ObjectInitializer)
{
}