Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/AnimSequenceLevelSequenceLink.cpp
bob tellez 4c22954a3a [Backout] - CL29197913
[FYI] Mike.Zyracki
Original CL Desc
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Sequencer: Linked Anim Instances. Delete links if we can't resolve(by loading) the object referenced.
#jira UE-198720
#rb max.chen

[CL 29212798 by bob tellez in ue5-main branch]
2023-10-28 00:23:25 -04:00

26 lines
658 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimSequenceLevelSequenceLink.h"
#include "LevelSequence.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimSequenceLevelSequenceLink)
void UAnimSequenceLevelSequenceLink::SetLevelSequence(ULevelSequence* InLevelSequence)
{
PathToLevelSequence = FSoftObjectPath(InLevelSequence);
}
ULevelSequence* UAnimSequenceLevelSequenceLink::ResolveLevelSequence()
{
UObject *Object = PathToLevelSequence.TryLoad();
return Cast<ULevelSequence>(Object);
}
UAnimSequenceLevelSequenceLink::UAnimSequenceLevelSequenceLink(class FObjectInitializer const& ObjectInitializer)
: Super(ObjectInitializer)
{
}