You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
[FYI] Mike.Zyracki Original CL Desc ----------------------------------------------------------------- Sequencer: Linked Anim Instances. Delete links if we can't resolve(by loading) the object referenced. #jira UE-198720 #rb max.chen [CL 29212798 by bob tellez in ue5-main branch]
26 lines
658 B
C++
26 lines
658 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AnimSequenceLevelSequenceLink.h"
|
|
#include "LevelSequence.h"
|
|
|
|
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimSequenceLevelSequenceLink)
|
|
|
|
|
|
void UAnimSequenceLevelSequenceLink::SetLevelSequence(ULevelSequence* InLevelSequence)
|
|
{
|
|
PathToLevelSequence = FSoftObjectPath(InLevelSequence);
|
|
}
|
|
|
|
ULevelSequence* UAnimSequenceLevelSequenceLink::ResolveLevelSequence()
|
|
{
|
|
UObject *Object = PathToLevelSequence.TryLoad();
|
|
return Cast<ULevelSequence>(Object);
|
|
}
|
|
|
|
|
|
UAnimSequenceLevelSequenceLink::UAnimSequenceLevelSequenceLink(class FObjectInitializer const& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
|
|
}
|