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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Landscape
/
Classes
History
jonathan bard
f87d665d4d
Made new experimental landscape APIs UE_INTERNAL (because there's no other way to mark an API for experimental usage ATM)
...
#jira UE-226876 #rb roey.borsteinas [CL 37121860 by jonathan bard in 5.5 branch]
2024-10-15 11:33:47 -04:00
..
Materials
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ControlPointMeshActor.h
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ControlPointMeshComponent.h
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ILandscapeSplineInterface.h
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Landscape.h
Made new experimental landscape APIs UE_INTERNAL (because there's no other way to mark an API for experimental usage ATM)
2024-10-15 11:33:47 -04:00
LandscapeComponent.h
Fix for an editor crash in grass builder when the landscape component scene proxy is removed while grass generation for that component is in the pipeline
2024-10-01 18:52:46 -04:00
LandscapeEditLayer.h
Made new experimental landscape APIs UE_INTERNAL (because there's no other way to mark an API for experimental usage ATM)
2024-10-15 11:33:47 -04:00
LandscapeGizmoActiveActor.h
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LandscapeGizmoActor.h
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LandscapeGizmoRenderComponent.h
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LandscapeGrassType.h
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LandscapeHeightfieldCollisionComponent.h
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LandscapeInfo.h
[Landscape]
2024-10-01 19:43:14 -04:00
LandscapeInfoMap.h
[Backout] - CL35490350
2024-08-15 10:41:05 -04:00
LandscapeLayerInfoObject.h
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LandscapeMaterialInstanceConstant.h
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LandscapeMeshCollisionComponent.h
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LandscapeMeshProxyActor.h
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LandscapeMeshProxyComponent.h
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LandscapeNaniteComponent.h
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LandscapePhysicalMaterial.h
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LandscapeProxy.h
Alpha: Reorganization/cleanup of alpha settings.
2024-08-30 14:14:51 -04:00
LandscapeSplineActor.h
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LandscapeSplineControlPoint.h
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LandscapeSplineMeshesActor.h
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LandscapeSplinesComponent.h
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LandscapeSplineSegment.h
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LandscapeStreamingProxy.h
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LandscapeTextureStorageProvider.h
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LandscapeWeightmapUsage.h
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