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izzy
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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
GeometryFramework
/
Private
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jimmy andrews
204b202d57
mitigate copy paste not working for dynamic meshes > 1000 tris in some cases, by raising the limit to 200,000 tris before we change to the 'faster but broken in half the cases' method, and surfacing the failure with a toast
...
#jira UE-211348 #rb tyson.brochu [CL 36759658 by jimmy andrews in 5.5 branch]
2024-10-01 19:50:31 -04:00
..
Changes
Fixed linker errors on some console platform when building modular builds. Fixes involves moving ctor/dtor and friends from header to cpp and dll import/export
2024-08-21 13:44:16 -04:00
Components
[Ray Tracing Instance Gathering Refactor] Refactored dynamic ray tracing instance gathering.
2024-09-05 05:19:35 -04:00
DynamicMeshActor.cpp
…
GeometryFrameworkModule.cpp
…
UDynamicMesh.cpp
mitigate copy paste not working for dynamic meshes > 1000 tris in some cases, by raising the limit to 200,000 tris before we change to the 'faster but broken in half the cases' method, and surfacing the failure with a toast
2024-10-01 19:50:31 -04:00