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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
GeometryCore
/
Public
/
Spatial
History
jimmy andrews
345a810cce
fix handling of invalid triangles in mesh aabb tree -- do not leave uninitialized memory at the end of the triangles list, and pass only the count of valid triangles to the build method
...
#jira UE-227199 #rb David.Hill [CL 37021102 by jimmy andrews in 5.5 branch]
2024-10-10 11:08:51 -04:00
..
BlockedDenseGrid3.h
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BlockedLayout3.h
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DenseGrid2.h
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DenseGrid3.h
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FastWinding.h
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GeometrySet3.h
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MeshAABBTree3.h
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MeshSpatialSort.h
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MeshWindingNumberGrid.h
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OccupancyGrid3.h
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PointHashGrid2.h
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PointHashGrid3.h
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PointSetHashTable.h
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PriorityOrderPoints.h
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SampledScalarField2.h
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SegmentTree3.h
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SparseDynamicOctree3.h
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SparseDynamicPointOctree3.h
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SparseGrid2.h
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SparseGrid3.h
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SpatialInterfaces.h
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ZOrderCurvePoints.h
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