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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
GeometryCore
/
Public
/
DynamicMesh
History
jimmy andrews
38b03ce012
make polygon selection mechanic translate compacted edge selections for output
...
#jira UE-225055 #rb David.Hill [CL 36755949 by jimmy andrews in 5.5 branch]
2024-10-01 19:12:13 -04:00
..
Operations
…
ColliderMesh.h
…
DynamicAttribute.h
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00
DynamicBoneAttribute.h
…
DynamicMesh3.h
make polygon selection mechanic translate compacted edge selections for output
2024-10-01 19:12:13 -04:00
DynamicMeshAABBTree3.h
…
DynamicMeshAttributeSet.h
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00
DynamicMeshChangeTracker.h
Removed dllexported template instantiations when building with merged modules. Reason is because some of the console platform compilers don't handle this properly.
2024-08-27 14:41:00 -04:00
DynamicMeshOctree3.h
…
DynamicMeshOverlay.h
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00
DynamicMeshTriangleAttribute.h
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00
DynamicPointSet3.h
…
DynamicVertexAttribute.h
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00
DynamicVertexSkinWeightsAttribute.h
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00
DynamicVerticesOctree3.h
…
InfoTypes.h
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00
MeshAdapterUtil.h
…
MeshAttributeUtil.h
…
MeshBones.h
…
MeshIndexMappings.h
…
MeshIndexUtil.h
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MeshNormals.h
…
MeshSharingUtil.h
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MeshTangents.h
…
MeshTransforms.h
…
NonManifoldMappingSupport.h
Geoscripting: Add an option to reconstruct non-manifold meshes
2024-09-11 17:57:34 -04:00