Files
UnrealEngineUWP/Engine/Source/Runtime/GameplayTasks/GameplayTasks.Build.cs
peter engstrom 79e57213a5 Iris - Register replication fragments for GameplayTasks.
#rnx
#preflight none
#rb ryan.gerleve

[CL 24465038 by peter engstrom in ue5-main branch]
2023-03-01 12:34:24 -05:00

33 lines
791 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameplayTasks : ModuleRules
{
public GameplayTasks(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"NetCore"
//"GameplayTags",
// ... add other public dependencies that you statically link with here ...
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
CircularlyReferencedDependentModules.Add("UnrealEd");
//PrivateDependencyModuleNames.Add("GameplayTagsEditor");
}
SetupIrisSupport(Target);
}
}
}