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* GeometryCollectionComponent.h - Most files are related to the removal of includes in this file. Removed 7 headers - Moved GeometryCollectionDamagePropagationData in to its own file - Changed COPY_ON_WRITE_ATTRIBUTE to be set in a way so implementations can be placed in cpp file. - Moved some function implementations to cpp file * Removed include in FieldSystemActor.h * Removed include in FieldSystem.h * Removed include in CommonUISettings.h #preflight 636b325c376a9cd6a8818aae #rb cedric.caillaud (for the actual changes, not additional includes and a couple include removals outside GeometryCollection) [CL 23069399 by henrik karlsson in ue5-main branch]
43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "GeometryCollection/GeometryCollectionDebugDrawActor.h"
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#include "Chaos/ChaosSolverActor.h"
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#include "GeometryCollection/GeometryCollection.h"
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#include "GeometryCollection/GeometryCollectionParticlesData.h"
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#include "GeometryCollection/GeometryCollectionComponent.h"
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#include "GeometryCollection/GeometryCollectionActor.h"
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#include "DrawDebugHelpers.h"
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#include "Debug/DebugDrawService.h"
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#include "Engine/Engine.h"
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#include "Engine/Canvas.h"
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#include "CanvasItem.h"
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#include "HAL/IConsoleManager.h"
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#include "EngineUtils.h"
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#include "UObject/ConstructorHelpers.h"
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#include "Components/BillboardComponent.h"
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#include "GenericPlatform/GenericPlatformMath.h"
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#include "HAL/IConsoleManager.h"
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#include "PBDRigidsSolver.h"
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#include "PhysicsSolver.h" // #if TODO_REIMPLEMENT_GET_RIGID_PARTICLES
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#include "GeometryCollection/GeometryCollectionDebugDrawComponent.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(GeometryCollectionDebugDrawActor)
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DEFINE_LOG_CATEGORY_STATIC(LogGeometryCollectionDebugDrawActor, Log, All);
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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FString FGeometryCollectionDebugDrawActorSelectedRigidBody::GetSolverName() const
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{
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return !Solver ? FName(NAME_None).ToString() : Solver->GetName();
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}
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AGeometryCollectionDebugDrawActor::AGeometryCollectionDebugDrawActor(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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PrimaryActorTick.bCanEverTick = false;
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PrimaryActorTick.bTickEvenWhenPaused = false;
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}
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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