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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Core
/
Public
/
Serialization
History
matt peters
ae7cf32fb4
SavePackage/Cooke/FArchiver: Add FArchiveSavePackageData to FArchive, giving Serialize functions access to FObjectSaveContextData. This is necessary to allow structs (which do not have a PreSave function) the ability to add manage dependencies in editor saves and build dependencies in cook saves.
...
#rnx #rb Francis.Hurteau [CL 35900056 by matt peters in ue5-main branch]
2024-08-29 13:14:10 -04:00
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Csv
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Formatters
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Archive.h
SavePackage/Cooke/FArchiver: Add FArchiveSavePackageData to FArchive, giving Serialize functions access to FObjectSaveContextData. This is necessary to allow structs (which do not have a PreSave function) the ability to add manage dependencies in editor saves and build dependencies in cook saves.
2024-08-29 13:14:10 -04:00
ArchiveCookData.h
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ArchiveLoadCompressedProxy.h
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ArchiveProxy.h
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ArchiveSaveCompressedProxy.h
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ArchiveSavePackageData.h
SavePackage/Cooke/FArchiver: Add FArchiveSavePackageData to FArchive, giving Serialize functions access to FObjectSaveContextData. This is necessary to allow structs (which do not have a PreSave function) the ability to add manage dependencies in editor saves and build dependencies in cook saves.
2024-08-29 13:14:10 -04:00
ArchiveSerializedPropertyChain.h
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ArrayReader.h
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ArrayWriter.h
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BitArchive.h
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BitReader.h
Fixed linker errors on some console platform when building modular builds. Fixes involves moving ctor/dtor and friends from header to cpp and dll import/export
2024-08-21 13:44:16 -04:00
BitWriter.h
Fixed linker errors on some console platform when building modular builds. Fixes involves moving ctor/dtor and friends from header to cpp and dll import/export
2024-08-21 13:44:16 -04:00
BufferArchive.h
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BufferReader.h
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BufferWriter.h
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CompactBinary.h
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CompactBinaryContainerSerialization.h
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CompactBinaryPackage.h
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CompactBinarySerialization.h
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CompactBinaryValidation.h
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CompactBinaryValue.h
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CompactBinaryWriter.h
CBWriter: Add platform support for SIZE_T, which does not implicitly convert to uint64 on Linux and Mac.
2024-08-07 16:50:11 -04:00
CompressedChunkInfo.h
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CustomVersion.h
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FileRegions.h
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LargeMemoryData.h
[AutoRTFM] Make FPooledLargeMemoryData transaction-safe
2024-08-19 06:14:51 -04:00
LargeMemoryReader.h
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LargeMemoryWriter.h
Fixed linker errors on some console platform when building modular builds. Fixes involves moving ctor/dtor and friends from header to cpp and dll import/export
2024-08-21 13:44:16 -04:00
LoadTimeTrace.h
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MappedName.h
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MemoryArchive.h
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MemoryHasher.h
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MemoryImage.h
Renamed container allocator function parameters to make them less ambiguous about whether they refer to a current state or new (desired) state, and refer to the 'num' (how many elements are constructed inside an allocation) or the 'max' (the total number of elements that the allocation could hold), as it was unclear.
2024-08-28 11:34:16 -04:00
MemoryImageWriter.h
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MemoryLayout.h
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MemoryReader.h
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MemoryWriter.h
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NameAsStringIndexProxyArchive.h
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NameAsStringProxyArchive.h
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PackageWriter.h
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ShaderKeyGenerator.h
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StaticMemoryReader.h
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StructuredArchive.h
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StructuredArchiveAdapters.h
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StructuredArchiveChildReader.h
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StructuredArchiveDefines.h
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StructuredArchiveFormatter.h
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StructuredArchiveFwd.h
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StructuredArchiveNameHelpers.h
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StructuredArchiveSlotBase.h
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StructuredArchiveSlots.h
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VarInt.h
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VersionedArchive.h
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