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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Core
/
Private
/
Serialization
History
Ryan Hummer
4af2fd066d
Updating Dev-Release-5.5 from Main at CL
#36144969
...
#okforversepublic [CL 36146571 by Ryan Hummer in Dev-5.5 branch]
2024-09-10 10:26:02 -04:00
..
Csv
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Formatters
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Archive.cpp
SavePackage/Cooke/FArchiver: Add FArchiveSavePackageData to FArchive, giving Serialize functions access to FObjectSaveContextData. This is necessary to allow structs (which do not have a PreSave function) the ability to add manage dependencies in editor saves and build dependencies in cook saves.
2024-08-29 13:14:10 -04:00
ArchiveFromStructuredArchive.cpp
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ArchiveLoadCompressedProxy.cpp
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ArchiveProxy.cpp
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ArchiveSaveCompressedProxy.cpp
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BitArchive.cpp
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BitReader.cpp
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BitWriter.cpp
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CompactBinary.cpp
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CompactBinaryPackage.cpp
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CompactBinarySerialization.cpp
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CompactBinaryValidation.cpp
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CompactBinaryWriter.cpp
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CompressedChunkInfo.cpp
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CustomVersion.cpp
Updating Dev-Release-5.5 from Main at CL
#36144969
2024-09-10 10:26:02 -04:00
FileRegions.cpp
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LargeMemoryData.cpp
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LargeMemoryReader.cpp
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LargeMemoryWriter.cpp
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LoadTimeTrace.cpp
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MappedName.cpp
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MemoryImage.cpp
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NameAsStringIndexProxyArchive.cpp
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ShaderKeyGenerator.cpp
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StructuredArchive.cpp
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StructuredArchiveChildReader.cpp
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StructuredArchiveContainer.h
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StructuredArchiveFormatter.cpp
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StructuredArchiveFromArchive.cpp
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StructuredArchiveSlots.cpp
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VarInt.cpp
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