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* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds [CL 26082269 by henrik karlsson in ue5-main branch]
23 lines
531 B
C++
23 lines
531 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ClientPilotBlackboardManager.h"
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "ClientPilotComponent.generated.h"
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class UClientPilotBlackboard;
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UCLASS(MinimalAPI)
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class UClientPilotComponent : public UObject
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{
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GENERATED_BODY()
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public:
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CLIENTPILOT_API UClientPilotComponent();
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CLIENTPILOT_API UClientPilotBlackboard* GetBlackboardInstance();
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CLIENTPILOT_API virtual void ThinkAndAct();
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};
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