Files
UnrealEngineUWP/Engine/Source/Runtime/BuildSettings/BuildSettings.Build.cs
brandon schaefer ff05e6eaeb Disable AutoRTFM on Modules that dont depend on Core as using AutoRTFM will require Core
[FYI] Michael.Nicolella

[CL 34017639 by brandon schaefer in ue5-main branch]
2024-05-30 18:52:59 -04:00

53 lines
2.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
using System.Linq;
public class BuildSettings : ModuleRules
{
public BuildSettings(ReadOnlyTargetRules Target) : base(Target)
{
DeterministicWarningLevel = WarningLevel.Off; // This module intentionally uses __DATE__ and __TIME__ macros
UnsafeTypeCastWarningLevel = WarningLevel.Error;
PrivateIncludePathModuleNames.Add("Core");
bRequiresImplementModule = false;
PrivateDefinitions.Add($"ENGINE_VERSION_MAJOR={Target.Version.MajorVersion}");
PrivateDefinitions.Add($"ENGINE_VERSION_MINOR={Target.Version.MinorVersion}");
PrivateDefinitions.Add($"ENGINE_VERSION_HOTFIX={Target.Version.PatchVersion}");
PrivateDefinitions.Add($"ENGINE_VERSION_STRING=\"{Target.Version.MajorVersion}.{Target.Version.MinorVersion}.{Target.Version.PatchVersion}-{Target.BuildVersion}\"");
PrivateDefinitions.Add($"ENGINE_IS_LICENSEE_VERSION={(Target.Version.IsLicenseeVersion ? "true" : "false")}");
PrivateDefinitions.Add($"ENGINE_IS_PROMOTED_BUILD={(Target.Version.IsPromotedBuild ? "true" : "false")}");
if (!Target.GlobalDefinitions.Any(x => x.Contains("CURRENT_CHANGELIST", StringComparison.Ordinal)))
{
PrivateDefinitions.Add($"CURRENT_CHANGELIST={Target.Version.Changelist}");
}
PrivateDefinitions.Add($"COMPATIBLE_CHANGELIST={Target.Version.EffectiveCompatibleChangelist}");
PrivateDefinitions.Add($"BRANCH_NAME=\"{Target.Version.BranchName}\"");
PrivateDefinitions.Add($"BUILD_VERSION=\"{Target.BuildVersion}\"");
PrivateDefinitions.Add($"BUILD_SOURCE_URL=\"{Target.Version.BuildURL}\"");
string userName = string.Empty;
string userDomainName = string.Empty;
string machineName = string.Empty;
if (Target.bEnablePrivateBuildInformation)
{
userName = Environment.UserName;
userDomainName = Environment.UserDomainName;
machineName = UnrealBuildBase.Unreal.MachineName;
}
PrivateDefinitions.Add($"BUILD_USER=\"{userName}\"");
PrivateDefinitions.Add($"BUILD_USERDOMAINNAME=\"{userDomainName}\"");
PrivateDefinitions.Add($"BUILD_MACHINENAME=\"{machineName}\"");
PrivateDefinitions.Add("SUPPRESS_PER_MODULE_INLINE_FILE"); // This module does not use core's standard operator new/delete overloads
bDisableAutoRTFMInstrumentation = true;
}
}