Files
UnrealEngineUWP/Engine/Source/Runtime/AudioAnalyzer/AudioAnalyzer.Build.cs
bryan sefcik da92084a12 Optimized out more private modules includes and dependencies.
#preflight 64627c382965f6ea8ea83bd6

[CL 25479683 by bryan sefcik in ue5-main branch]
2023-05-15 16:26:12 -04:00

35 lines
654 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioAnalyzer : ModuleRules
{
public AudioAnalyzer(ReadOnlyTargetRules Target) : base(Target)
{
bUseUnity = true;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"AudioMixer"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"SignalProcessing"
}
);
if (Target.Type == TargetType.Editor && Target.Platform == UnrealTargetPlatform.Win64)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "UELibSampleRate");
}
}
}
}